![]() ![]() In previous DA games we never ha an opportunity to showcase our trophies.to put our armor sets on Just break the game.gives players reason to do the trivial things which most will not do like explore random scattered dungeons, read Codexes or harvest ingredients.īy trophies I mean unique items you have obtained in your quests or travels.This could be something as simple as a bear's head from hunting or a legendary artifact. ![]() Spell damage by 3%.something to show that you have come this far in some aspect of the game.Īchievements which offer rewards in game.rewards do not have to be massive / substantial.then they would So if this is implemented in DAI :- perhaps learning 25 spells give you an extra +2 to magic or increase ![]() Or if you kill one of the Dragons withing 5 minutes, you For example if you read about 50 books in Skyrim and you have that mod, you gain +2 to your Speech. I am taking my inspiration from this Skyrim mod called Achieve That :- It basically makes achievements mean something in game. Have anyone of us here wondered what one earth are achievements good for ? One of the parts of a game that I believe has more potential to be more meaningful. I think with regards to those things, I think Bioware could use some inspiration from the Skyrim modding community. ![]()
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